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Command: Modern Air/Naval Operations - Yankee Team, 1966 Episode 6 - Looking for Targets

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The Command Modern Air/Naval Operations WOTY playthrough of 'Yankee Team, 1966' continues! DrZaius, facing intense scrutiny from his Imperial War Cabinet (YouTube Commenters), decides that he has been immensely incompetent in his duties to protect his virtual air crews by refusing (or forgetting?) to perform any recon. This episode makes up for that failing, but the results... well, only time will tell if they make a difference in the end. ► Follow the Series Playlist Here • https://www.youtube.com/playlist?list=PL2NGeE0l2kcpcl-SEsanB35xFtv3py06E ► Scenario Download • http://steamcommunity.com/sharedfiles/filedetails/?id=683099250 ► Subscribe • https://goo.gl/deIhk8 ▬▬▬ ► Discord • http://discord.stoicfrog.tv ► Patreon • http://patreon.stoicfrog.tv ► Twitter • http://twitter.stoicfrog.tv ▬▬▬ ► About Command: Modern Air/Naval Operations: ► Official Website • http://www.warfaresims.com/ ► Official Forums • http://www.matrixgames.com/forums/tt.asp?forumid=1154 ► Edited description below from the CMANO WOTY Steam Store Page: http://store.steampowered.com/app/321410/ "Scream over the runways of super-hardened Iraqi airbases as your squadron sprinkles bomblets on the pavement or blows up aircraft shelters using laser-guided bombs. Turn back the Russian tide in the Ukraine. Ride the Mediterranean waves in fast Israeli attack craft, trading barrages of anti-ship missiles with Syrian ships. Stand toe-to-toe against Iran in the Persian Gulf. Wrestle the Falklands under your control. Go “Down Town” around Hanoi and spar with the deadly NV air defences. Hunt down rogue nukes in Pakistan before they fall into terrorist hands. Face off with your carrier group against India or China – from either side. Square off against the Soviet Union in the cold war confrontation, and against resurgent Russia in the new multipolar world order. Lead nuclear-powered sharks of steel against the masters of antisubmarine ops. Exchange volleys of fire in close-quarters gun duels, or obliterate the enemy with sophisticated, heavy-hitting hypersonic missiles from hundreds or thousands of miles away. Survive massive, vicious air battles. Escort vital convoys to their destination, or make a last stand against all odds. When things escalate out of control, step up to unconventional or even nuclear weapons. Play the most dangerous game of hide and seek – at sea, on land and in the air - even in near-space. Command is the next generation of air/naval wargaming. YOU ARE IN CONTROL Surface fleets, submarine squadrons, air wings, land-based batteries and even satellite constellations are yours to direct as you see fit – from the lowliest pirate skiff to the mightiest aircraft carrier, from propeller biplanes to supersonic stealth fighters, and from WW2-era iron bombs, torpedoes & mines and the trusty "Mk1 Eyeball" to ultra-modern radars with imaging capability, multi-spectral recon satellites, "brilliant" self-guided stand-off weapons, 200-knot supercavitating torpedoes and hypersonic anti-ship ballistic missiles. Every sensor and weapon system is modeled in meticulous detail. You are given the hardware; but you have to use it well. THE WORLD AT YOUR FINGERTIPS Throw your distorted flat maps away – Command uses a realistic 3D earth globe for each of its scenarios. Rotate and zoom in and out of the action, from satellite view down to the trenches and wavetops. Play scenarios or build your own on any place on earth – from classics like the Middle East, South Atlantic, North Cape and Europe to new and rising hotspots like the Arctic, the Pacific and the Indian Ocean. Use a powerful yet intuitive point-and-click mouse interface for controlling your forces and go advanced with a wide collection of hotkeys for quickly jumping around the action and issuing complex orders in the heat of the battle. RELENTLESS REALISM Sensors and weapons work just like in real life, with all their strengths and weaknesses. Units move, detect, fight and win or die based on what their systems can and cannot do. Electronic warfare and technological levels can tilt the balance of battle. The weather can be your best ally and your worst enemy. The terrain, both overland and undersea, can hide you from the enemy but also can block your weapons from firing. Your aircraft can choose different mission profiles and loadouts, each with its advantages and limitations, and can dash high (speed, range) or scream low (protection). Thermal layers, convergence zones, surface ducting, the deep sound channel and factors such as water temperature and terrain slope may decide the sub vs ship duel. Thick clouds or rain can render your fancy laser-guided bombs useless. Stealth may help you avoid detection, or a jamming barrage may tip the scales when you are out of options. Command’s battle environment is as unforgiving as the real thing – and as rewarding for those who understand and use it.
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