This video is requested by Mr. Yaw, an EA Sport Representative who thought I was a complaining Gamer, which didn't suggest solutions to their ailing products. Little did he know what force he was messing with. There are 5 certain things you don't do in life...
1) You don't spit into the wind
2) You don't shake a Bees nest
3) You don't pull on Superman's cape
4) You don't pull the mask off the old Lone Ranger
5) You don't challenge The Main Event
If you do, you're just asking to be railroaded. So with that being said, here were my ideas to improve EA Sports NBA Liv...I mean "NBA Elite."
Too bright! Stadiums are darker in real life. Remember how Fight Night Round 3 was, darker but showed detail? That's how an NBA court is. Darker around the court with lights on the players. So when I played Live 10, it felt like I was watching it through a tube television.
Too bulky! Vince Carter looks like he benches 300 pounds when he goes to shoot a free throw. Some players, like Nelson have jaggies. Look at their heads when in transition. And why is Lebron a completely different pigment lighter, then in real life?
None of them play defense, period. Nobody boxes out correctly, nobody crashes boards, Howard dunks on anyone without effort, literally. The defender will be right in front of him and just stand there to be posterized.
Ball handling was done wrong, and though EA tried to improve, should we forget how crossovers felt like you were gliding? Speed, basketball doesn't move that fast on a professional level in real life. All the players run the same in transition in this game, as of they're on rails. There's no way Dwight Howard can run the same speed as Derek Fisher.
Boxing out, nobody overlaps their leg on their opponents to get an advantage. Something that happens all the time.
Players score standing straight up. When facing under the basket to score, even when an opponent is right there, the person trying to score should be leaning towards the side to use the glass. Not jump straight up without any other bodily movement, almost like a robot.
More finger rolls, less cupping the ball from 18 inches out. When driving to the basket, unless you're dunking, your hand is always UNDER the ball in a laying up motion. Not holding it as if you're going to shoot. Why aren't the players hands up (not manually) but on an angle to attempt a steal when guarding? Defending against the crossover and side passes that cuts off the angle.
Players are stiff when backing up instead of being loose, when the opponent brings up the ball.
Coaches, fans and bench need to react more to bad calls. I see bench players acting a fool when I score, but when a bad foul has been called, hardly a reaction. Just the occasional booing from the crowd.
Over-the--top circus shots! So many players do them unnecessarily. For example, Vince Carter is near the half court line, he's my opponent. He doesn't have the ball, but once it's passed to him near half court, he does this turnaround jump shot AND IT GOES IN! The clock wasn't running down, there wasn't any urgency.
Fouls in the air are twitch animation. It goes from Step 1 to Step 3, where's step 2? It's not fluid.
Hitting 3-point shots and cinematic celebrations afterwards. This would be good in tight situations, heat of the moment, but when the score is only 9 to 6? Its stock/random animations that doesn't make the game flow well.
Those are the things I feel, as a paying consumer, needs to be fixed in order to regain my trust in your product. Now, I'll give you a couple of features that I feel should be in the next game.
Sponsored Shoe deals: Actually see a commercial with your character involved.
Charity Work: Your character picks what charity and puts on an NBA Cares style commercial.
Slam Magazine Cover: Players of the week ( Remember the days of NCAA 04? )
Game Face: This should be a standard by now, using the Eyetoy.
Shooting Form: Use your own shooting form for your custom character, using the eyetoy/playstation move.
Boxing Out Mini Game: If you're not shooting the FT and trying to rebound, the camera should have an over-the-top view, looking down on you as the mini game is activated to fight for the rebound.
Rivalry Profile: The ability to pick who your character dislikes in game matchups.
Leadership/Fan Popularity meter: As you teams wins games, the city respects you more and calls for you in big time situations, which leads me to my next suggestion.
Cinematic play: If a crucial time comes up in a game, like a game winning shot, slow mo is introduced to see if it goes in or not, as noise decimals and pressure messes with your screen and controls.
Here's the link to the full convo between us and other gamers, on the PS Blog.
http: //blog.us.playstation.com /2010/08/03/ nba-elite-11-for-ps3-new-controls-and-nba-jam- confirmed/